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Pandemic gives the player the opportunity to take control of their own disease. Inspired by real world events and diseases such as SARS, Pandemic simulates the release of a deadly virus. Players are able to modify their virus by adding new symptoms and attributes. The goal of Pandemic is to exterminate mankind as fast as possible. Pandemic features: 8 different regions that can be infected. Governments that's will attempt to stop the progress of your disease. 21 unique disease attributes that modify infectivity, lethality and visibility. Turn-based game play that allows you to plan out your perfect virus. Vaccines that are developed after a period of time.

List of all Regions
Region Name Population Water Facilities Present? Airports Present?
North America 70,000 Yes (1) Yes (3)
South America 60,000 Yes (1) Yes (1)
West Europe 80,000 No No
Central Europe 70,000 Yes (1) Yes (1)
East Europe 70,000 Yes (1) Yes (1)
Africa 90,000 Yes (1) Yes (2)
Asia 95,000 No Yes (1)
South Pacific 50,000 No Yes (1)
List of all Lethality Traits
Name Cost Impact on Infectivity Impact on Visibility Impact on Lethality
Sneezing 4 +3 +1 0
Coughing 4 +2 +1 +1
Sweating 2 0 +1 0
Fever 4 0 0 +1
Weakness 2 -1 +2 +1
Vomiting 8 +1 +2 +2
Immune System 7 +3 0 +2
Swelling 5 0 +2 +2
Anticogulant 6 +2 0 +1
Hemorrhaging 8 +2 +2 +3
Organ Failure 9 0 +1 +4
Boils 8 +4 +3 +2
Necrosis 11 +6 +4 +3
List of all Transmission Traits
Name Cost Impact on Infectivity
Incubation Period (Lvl. 1) 4 +1
Incubation Period (Lvl. 2) 4 +1
Incubation Period (Lvl. 3) 4 +1
Survivability Outside Host (Lvl. 1) 4 +1
Survivability Outside Host (Lvl. 2) 4 +1
Survivability Outside Host (Lvl. 3) 4 +1
Resistance to Heat (Lvl. 1) 4 +1
Resistance to Heat (Lvl. 2) 4 +1
Resistance to Heat (Lvl. 3) 4 +1
Resistance to Moisture (Lvl. 1) 4 +1
Resistance to Moisture (Lvl. 2) 4 +1
Resistance to Moisture (Lvl. 3) 4 +1
Body Fluids 4 +2
Human Only 1 -1
Airborne 12 +3
Waterborne 18 +5

Weasle's grade: 10/10 Immortal

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